From: orourke@grendel.csc.smith.edu (Joseph O'Rourke) Newsgroups: comp.graphics.algorithms Subject: Re: Polygon Centroid Date: 20 Feb 1996 02:10:18 GMT In article , David A. Cary wrote: > >If the polygon you have is perfectly planar, you should be able to take the >Graphics Gems algorithm and simply substitute 3D vectors rather than 2D >vectors. > Perhaps not, but in any case, you could project the polygon to one of the three planes determined by the coordinate axes, then run the 2D algorithm to find a point Q, then project Q back to the plane of your polygon to get a point P, the centroid. PS. 2D centroid code is reachable from http://cs.smith.edu/~orourke.